Step 1
If not already, follow Setup and Start on how to Install and get Started with Visual Studio 2017 or in Windows 10 choose Start, and then from the Start Menu locate and select Visual Studio 2017.
Step 2
Once Visual Studio Community 2017 has started, from the Menu choose File, then New then Project…
Step 3
From New Project choose Visual C# from Installed, Templates then choose Cross Platform App (Xamarin) and then type in a Name and select a Location and then select Ok to create the Project
Step 4
Then in New Cross Platform App you need to select the Blank App Template then from UI Technology select Xamarin.Forms and in Code Sharing Strategy select Shared Project and then select Ok to continue
Step 5
The Xamarin Mac Agent will be displayed allowing connection to an Apple Mac but this can be dismissed with Close if running solely on Windows 10
Step 6
Then in New Universal Windows Project you need to select the Target Version to be Windows 10 Creators Update (10.0; Build 15063) and the Minimum Version to Windows 10 Creators Update (10.0; Build 15063) and then select Ok
Step 7
From the Menu choose Project, then Add New Item…
From the Add New Item choose Visual C# from Installed then choose Code then select Code File and then in the Name as Library.cs and then select Add to add the file to the Project
Step 9
Then in the Code View for Library.cs the following should be entered:
using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; public class GameGrid : Grid { public int Value { get; set; } } public class Library { private const string app_title = "Touch Game"; private const int size = 2; private const int speed = 800; private const int light = 400; private const int click = 200; private const int level = 100; private Color[] _colours = { Color.Crimson, Color.Green, Color.Blue, Color.Gold }; private Color clicked = Color.Accent; private Color lighted = Color.WhiteSmoke; private ContentPage _page; private int _turn = 0; private int _count = 0; private bool _play = false; private bool _isTimer = false; private bool _isHighlight = false; private List<int> _items = new List<int>(); private Random _random = new Random((int)DateTime.Now.Ticks); public void Show(string content, string title) { Device.BeginInvokeOnMainThread(() => { _page.DisplayAlert(title, content, "Ok"); }); } private void Highlight(Grid grid, int value, int period, Color background) { GameGrid element = (GameGrid)grid.Children.Single(s => ((GameGrid)s).Value == value); Device.BeginInvokeOnMainThread(() => { element.BackgroundColor = background; // New Background }); Device.StartTimer(TimeSpan.FromMilliseconds(period), () => { Device.BeginInvokeOnMainThread(() => { element.BackgroundColor = _colours[element.Value]; // Original Background }); return false; }); } private List<int> Shuffle(int start, int finish, int total) { int number; List<int> numbers = new List<int>(); while ((numbers.Count < total)) // Select Numbers { // Random non-unique Number between Start and Finish number = _random.Next(start, finish + 1); numbers.Add(number); // Add Number } return numbers; } private void Add(Grid grid, int row, int column, int count) { GameGrid element = new GameGrid() { HeightRequest = 120, WidthRequest = 120, Value = count, BackgroundColor = _colours[count] }; TapGestureRecognizer tapped = new TapGestureRecognizer(); tapped.Tapped += (sender, e) => { if (_play) { int value = ((GameGrid)sender).Value; Highlight(grid, value, click, clicked); if (value == _items[_count]) { if (_count < _turn) { _count++; } else { _play = false; _turn++; _count = 0; _isTimer = true; } } else { _isTimer = false; Show($"Game Over! You scored {_turn}!", app_title); _play = false; _turn = 0; _count = 0; } } }; element.GestureRecognizers.Add(tapped); element.SetValue(Grid.ColumnProperty, column); element.SetValue(Grid.RowProperty, row); grid.Children.Add(element); } private void Layout(ref Grid grid) { grid.Children.Clear(); grid.ColumnDefinitions.Clear(); grid.RowDefinitions.Clear(); // Setup Grid for (int index = 0; (index < size); index++) { grid.RowDefinitions.Add(new RowDefinition()); grid.ColumnDefinitions.Add(new ColumnDefinition()); } int count = 0; // Setup Board for (int column = 0; (column < size); column++) { for (int row = 0; (row < size); row++) { Add(grid, row, column, count); count++; } } } public void New(ContentPage page, Grid grid) { _page = page; Layout(ref grid); _items = Shuffle(0, 3, level); _play = false; _turn = 0; _count = 0; _isTimer = true; Device.StartTimer(TimeSpan.FromMilliseconds(speed), () => { if (_isTimer) { if (_count <= _turn) { Highlight(grid, _items[_count], light, lighted); _count++; } if (_count > _turn) { _isTimer = false; _play = true; _count = 0; } } return true; }); } }
Step 10
In the Solution Explorer select MainPage.xaml from the Shared Project
Step 11
From the Menu choose View and then Open
Step 12
The XAML View will be displayed, and in this remove the Label then between the ContentPage and /ContentPage elements, enter the following XAML:
<Grid> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid Grid.Row="0" x:Name="Display" HorizontalOptions="Center" VerticalOptions="Center"/> <Grid Grid.Row="1" Margin="10"> <Button Text="New" HorizontalOptions="Center" WidthRequest="100" Clicked="New_Clicked"/> </Grid> </Grid>
It should appear as such:
Step 13
In the Solution Explorer select the Expand arrow next to MainPage.xaml to open MainPage.cs, then select this from the Shared Project
Step 14
From the Menu choose View and then Open
Step 15
Once in the Code View, below the public MainPage() { … } the following Code should be entered:
Library library = new Library(); private void New_Clicked(object sender, EventArgs e) { library.New(this, Display); }
It should then appear as such:
Step 16
That completes the application, so from the Menu choose Build and then Build Solution
Step 17
Then from the Menu choose Debug then Start Debugging to run the Application in the Android Emulator
Step 18
Once started the Application should then appear in the Android Emulator
Step 19
After the Application has started running you can then tap the New Button, then one of the squares will highlight, select the correct one, then each time one more square will highlight each turn, match the patterns to continue
Step 20
To Exit the Application select Stop in Visual Studio
Step 21
Another option is to run as a Universal Windows Application. From Solution Explorer select the Project ending with .UWP (Universal Windows), then from the Menu choose Project then Set as StartUp Project
Step 22
Then again from the Menu choose Build and then select the Deploy option ending with .UWP
Step 23
Then once again from the Menu choose Debug then Start Debugging to run the Application in Windows 10
Step 24
Once started the Application should then appear
Step 25
After the Application has started running you can then tap the New Button, then one of the squares will highlight, select the correct one, then each time one more square will highlight each turn, match the patterns to continue
Step 26
To Exit the Application select Stop in Visual Studio
Step 27
Also if you have Mac with the Xamarin tools installed and have enabled and connected to the Xamarin Mac Agent. From Solution Explorer select the Project ending with .iOS, then from the Menu choose Project then Set as StartUp Project
Step 28
Then once again from the Menu choose Debug then Start Debugging to run the Application for iOS
Step 29
Once started the Application should then appear
Step 30
After the Application has started running you can then tap the New Button, then one of the squares will highlight, select the correct one, then each time one more square will highlight each turn, match the patterns to continue
Step 31
To Exit the Application select Stop in Visual Studio
Thanks for Julia Boichentsova for helping with iOS screenshots