With the release of Xbox One X this month and the “Project Scorpio” edition also being available, which I bought, here’s the first article with details about the console – before even it was known as Xbox One X
Project Scorpio represents the next generation of the Xbox One family and in a bold move they invited Richard Leadbetter of Digital Foundry to the Microsoft Campus in Redmond, Washington for an exclusive glimpse of the yet to be named console. Mike Ybarra, corporate vice president of Xbox and Windows Gaming Platform at Microsoft stated that their intent with Project Scorpio was to “win developers” back after the launch of the Xbox One back in 2013, they looked back at the developer relationship they used to have with Xbox 360 where they had the best platform for developers and want to make sure they get that back and get the best games back on the Xbox Platform. They have included many new features such as unified memory and a super-charged PC architecture which has been tweaked in a number of ways to make it better for gaming. “We have to win the hearts and minds of developers” stated Ybarra and make sure that they deliver the right toolset to help developers get the most of out of their games with this mid-generation refresh and to adopt a more rapid development model for consoles similar to how people upgrade their phones every few years to deliver customers the latest technology and features, this is the business model Microsoft is applying to the console market to produce what will be the world’s most powerful games console yet made. You can find out more details about Project Scorpio on Xbox.com
Project Scorpio features a CPU with eight custom x86 cores clocked at 2.3GHz, a GPU with 40 customised compute units at 1172Mhz delivering six-teraflops, 12GB GDDR5 RAM at 326GB/s, a 1TB 2.5-inch Had Drive and a 4K UHD Blu-ray drive. The core of the console is the Scorpio Engine to help deliver true 4K gaming with higher fidelity and HDR and to deliver all those extra pixels without losing performance and also improve existing titles to make sure they run at their highest quality at 1080p whilst also improving frame rate where possible, the Scorpio Engine is the System On Chip (SoC) developed in conjunction with AMD implementing custom features such as DirectX 12 baked into the hardware itself and was developed by profiling existing games to see how developers used the existing Xbox One hardware and to see how that can be improved upon and helped develop the Scorpio Engine. Delivering increased performance without maxing out the hardware is possible with a Forza Motorsport demo that was ported to the new hardware in a couple of days running at maximum quality and full 4K at 60 frames per second and only hitting up to 70% of the capabilities of the new console shows the potential of even higher quality gaming at high resolution and allow developers to make vast improvements without compromise. This is truly the next generation of hardware from Microsoft and will run all existing Xbox One titles as well as those Xbox 360 titles that are supported with Backwards Compatibility, there’s more information to come in the next few weeks from Microsoft including E3 so look out for more soon about Project Scorpio!
Originally Published 7th April 2017